This research describes how young children's spatial thinking was enhanced through the use of an Augmented Reality (AR) Sandbox for play. A mosaic approach to data collection was used to capture a single case study of a Reggio-inspired 4 and 5-year-old classroom. Four key themes emerged as to how the children used the AR Sandbox: Exploratory Play, Games, Representational Play, and Small Worlds Play. These findings are presented as a series of vignettes that storied the children's use and are accompanied by an interpretation that analysed the children's spatial thinking through play.
|Award date||21 Dec 2017|
|Publication status||Unpublished - 2017|