Transdisciplinarity in Space Architecture with Parametric Computation

Craig McCormack, Tristan Morgan

Research output: Contribution to conferenceAbstract

Abstract

Space architecture, or the built environment in outer space has, not unlike its naval cousin, existed in
tangible reality as a prototypical engineering feat destined, for the time being, to be experienced by those
made of ‘the real stuff’. It has also, however, existed and in fact proliferated within science fiction film
and literature to the point of becoming a ubiquitous element in popular culture.
While there has been an appreciation of this qualitative, (pop-) cultural-fictive resource, evident
for example in Peldszus, Dalke, and Welch’s paper, Science Fiction Film as Design Scenario Exercise
for Psychological Habitability: Production Designs 1955-2009 (2010), there has lacked the necessary
framework for the inclusion of such analytics to be incorporated into a rigorous, yet dynamic framework
that can result in serious, quantifiable output.
Digital computational design software can provide such a framework, allowing for the curation of a
complex collection of quantitative and qualitative dynamic inputs. The concept of an architecture that is
not earthbound, which therefore exists apart from the traditional design constraints such as site, gravity,
and atmosphere, requires the establishment of a novel design framework.
New inputs – defining limits and opportunities – can be agglomerated within a digital computational
model that responds to dynamic data-streams across a variety of quantitative and qualitative classifications.
For instance, a data input of the classification ‘GDP’ according to nation or state could co-exist
alongside a data input classified within ‘Amenity’ to inform the dynamic manipulation of a virtual model
of a proto-typical space architecture.
This dynamic digital computational model can therefore be used to rapidly prototype multitudes of
scenarios exploring space architecture from the combinatorial inputs of cultural, scientific, speculative,
and economic conditions. A transdisciplinary practice emerges that exists as the virtual and the actual
within mediums across architecture, engineering, science fiction, history, and mythology.
Original languageEnglish
Publication statusPublished - 26 Sep 2017
Event68th International Astronautical Congress 2017: 28th IAA Symposium on Space and Society - Adelaide, Adelaide, Australia
Duration: 25 Sep 2017 → …
https://iafastro.directory/iac/archive/browse/IAC-17/

Conference

Conference68th International Astronautical Congress 2017
Abbreviated titleIAC-17
CountryAustralia
CityAdelaide
Period25/09/17 → …
Internet address

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Software design
Gravitation
History
Economics

Cite this

McCormack, C., & Morgan, T. (2017). Transdisciplinarity in Space Architecture with Parametric Computation. Abstract from 68th International Astronautical Congress 2017, Adelaide, Australia.
McCormack, Craig ; Morgan, Tristan. / Transdisciplinarity in Space Architecture with Parametric Computation. Abstract from 68th International Astronautical Congress 2017, Adelaide, Australia.
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note = "68th International Astronautical Congress 2017 : 28th IAA Symposium on Space and Society, IAC-17 ; Conference date: 25-09-2017",
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McCormack, C & Morgan, T 2017, 'Transdisciplinarity in Space Architecture with Parametric Computation' 68th International Astronautical Congress 2017, Adelaide, Australia, 25/09/17, .

Transdisciplinarity in Space Architecture with Parametric Computation. / McCormack, Craig; Morgan, Tristan.

2017. Abstract from 68th International Astronautical Congress 2017, Adelaide, Australia.

Research output: Contribution to conferenceAbstract

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T1 - Transdisciplinarity in Space Architecture with Parametric Computation

AU - McCormack, Craig

AU - Morgan, Tristan

PY - 2017/9/26

Y1 - 2017/9/26

N2 - Space architecture, or the built environment in outer space has, not unlike its naval cousin, existed intangible reality as a prototypical engineering feat destined, for the time being, to be experienced by thosemade of ‘the real stuff’. It has also, however, existed and in fact proliferated within science fiction filmand literature to the point of becoming a ubiquitous element in popular culture.While there has been an appreciation of this qualitative, (pop-) cultural-fictive resource, evidentfor example in Peldszus, Dalke, and Welch’s paper, Science Fiction Film as Design Scenario Exercisefor Psychological Habitability: Production Designs 1955-2009 (2010), there has lacked the necessaryframework for the inclusion of such analytics to be incorporated into a rigorous, yet dynamic frameworkthat can result in serious, quantifiable output.Digital computational design software can provide such a framework, allowing for the curation of acomplex collection of quantitative and qualitative dynamic inputs. The concept of an architecture that isnot earthbound, which therefore exists apart from the traditional design constraints such as site, gravity,and atmosphere, requires the establishment of a novel design framework.New inputs – defining limits and opportunities – can be agglomerated within a digital computationalmodel that responds to dynamic data-streams across a variety of quantitative and qualitative classifications.For instance, a data input of the classification ‘GDP’ according to nation or state could co-existalongside a data input classified within ‘Amenity’ to inform the dynamic manipulation of a virtual modelof a proto-typical space architecture.This dynamic digital computational model can therefore be used to rapidly prototype multitudes ofscenarios exploring space architecture from the combinatorial inputs of cultural, scientific, speculative,and economic conditions. A transdisciplinary practice emerges that exists as the virtual and the actualwithin mediums across architecture, engineering, science fiction, history, and mythology.

AB - Space architecture, or the built environment in outer space has, not unlike its naval cousin, existed intangible reality as a prototypical engineering feat destined, for the time being, to be experienced by thosemade of ‘the real stuff’. It has also, however, existed and in fact proliferated within science fiction filmand literature to the point of becoming a ubiquitous element in popular culture.While there has been an appreciation of this qualitative, (pop-) cultural-fictive resource, evidentfor example in Peldszus, Dalke, and Welch’s paper, Science Fiction Film as Design Scenario Exercisefor Psychological Habitability: Production Designs 1955-2009 (2010), there has lacked the necessaryframework for the inclusion of such analytics to be incorporated into a rigorous, yet dynamic frameworkthat can result in serious, quantifiable output.Digital computational design software can provide such a framework, allowing for the curation of acomplex collection of quantitative and qualitative dynamic inputs. The concept of an architecture that isnot earthbound, which therefore exists apart from the traditional design constraints such as site, gravity,and atmosphere, requires the establishment of a novel design framework.New inputs – defining limits and opportunities – can be agglomerated within a digital computationalmodel that responds to dynamic data-streams across a variety of quantitative and qualitative classifications.For instance, a data input of the classification ‘GDP’ according to nation or state could co-existalongside a data input classified within ‘Amenity’ to inform the dynamic manipulation of a virtual modelof a proto-typical space architecture.This dynamic digital computational model can therefore be used to rapidly prototype multitudes ofscenarios exploring space architecture from the combinatorial inputs of cultural, scientific, speculative,and economic conditions. A transdisciplinary practice emerges that exists as the virtual and the actualwithin mediums across architecture, engineering, science fiction, history, and mythology.

KW - Space architecture

KW - Computational design

KW - Parametric design

KW - Architectural history

UR - https://iafastro.directory/iac/paper/id/37673/summary/

M3 - Abstract

ER -

McCormack C, Morgan T. Transdisciplinarity in Space Architecture with Parametric Computation. 2017. Abstract from 68th International Astronautical Congress 2017, Adelaide, Australia.