Time-Layered Gamic Interaction with a Virtual Museum Template

Erik Champion, Rebecca Kerr, Hafizur Rahaman, David McMeekin

Research output: Chapter in Book/Conference paperConference paperpeer-review

Abstract

This paper discusses a simplified workflow and interactive learning opportunities for exporting map and location data using a free tool, Recogito into a Unity game environment with a simple virtual museum room template. The aim was to create simple interactive virtual museums for humanities scholars and students with a minimum of programming or gaming experience, while still allowing for interesting time-related tasks. The virtual environment template was created for the Oculus Quest and controllers but can be easily adapted to other head-mounted displays or run on a normal desktop computer. Although this is an experimental design, it is part of a project to increase the use of time-layered cultural data and related mapping technology by humanities researchers.

Original languageEnglish
Title of host publicationDigital Heritage. Progress in Cultural Heritage
Subtitle of host publicationDocumentation, Preservation, and Protection - 8th International Conference, EuroMed 2020, Revised Selected Papers
EditorsMarinos Ioannides, Eleanor Fink, Lorenzo Cantoni, Erik Champion
PublisherSpringer Science + Business Media
Pages311-322
Number of pages12
ISBN (Print)9783030730420
DOIs
Publication statusPublished - 2021
Event8th European-Mediterranean Conference, EuroMed 2020 - Virtual, Online
Duration: 2 Nov 20205 Nov 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12642 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th European-Mediterranean Conference, EuroMed 2020
CityVirtual, Online
Period2/11/205/11/20

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