@inproceedings{1135d7c7f007416b88adbd20c45c9795,
title = "Time-Layered Gamic Interaction with a Virtual Museum Template",
abstract = "This paper discusses a simplified workflow and interactive learning opportunities for exporting map and location data using a free tool, Recogito into a Unity game environment with a simple virtual museum room template. The aim was to create simple interactive virtual museums for humanities scholars and students with a minimum of programming or gaming experience, while still allowing for interesting time-related tasks. The virtual environment template was created for the Oculus Quest and controllers but can be easily adapted to other head-mounted displays or run on a normal desktop computer. Although this is an experimental design, it is part of a project to increase the use of time-layered cultural data and related mapping technology by humanities researchers.",
keywords = "Immersive and multimedia experiences, Interactive simulation, Recogito, Time-Layered culture map, Unity, Virtual museums",
author = "Erik Champion and Rebecca Kerr and Hafizur Rahaman and David McMeekin",
year = "2021",
doi = "10.1007/978-3-030-73043-7_26",
language = "English",
isbn = "9783030730420",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science + Business Media",
pages = "311--322",
editor = "Marinos Ioannides and Eleanor Fink and Lorenzo Cantoni and Erik Champion",
booktitle = "Digital Heritage. Progress in Cultural Heritage",
address = "United States",
note = "8th European-Mediterranean Conference, EuroMed 2020 ; Conference date: 02-11-2020 Through 05-11-2020",
}