Projects per year
Abstract
Given the potential negative impact reliance on misinformation can have, substantial effort has gone into understanding the factors that influence misinformation belief and propagation. However, despite the rise of social media often being cited as a fundamental driver of misinformation exposure and false beliefs, how people process misinformation on social media platforms has been under-investigated. This is partially due to a lack of adaptable and ecologically valid social media testing paradigms, resulting in an over-reliance on survey software and questionnaire-based measures. To provide researchers with a flexible tool to investigate the processing and sharing of misinformation on social media, this paper presents The Misinformation Game—an easily adaptable, open-source online testing platform that simulates key characteristics of social media. Researchers can customize posts (e.g., headlines, images), source information (e.g., handles, avatars, credibility), and engagement information (e.g., a post’s number of likes and dislikes). The platform allows a range of response options for participants (like, share, dislike, flag) and supports comments. The simulator can also present posts on individual pages or in a scrollable feed, and can provide customized dynamic feedback to participants via changes to their follower count and credibility score, based on how they interact with each post. Notably, no specific programming skills are required to create studies using the simulator. Here, we outline the key features of the simulator and provide a non-technical guide for use by researchers. We also present results from two validation studies. All the source code and instructions are freely available online at https://misinfogame.com.
Original language | English |
---|---|
Pages (from-to) | 2376-2397 |
Number of pages | 22 |
Journal | Behavior Research Methods |
Volume | 56 |
Issue number | 3 |
Early online date | 11 Jul 2023 |
DOIs | |
Publication status | Published - Mar 2024 |
Fingerprint
Dive into the research topics of 'The (Mis)Information Game: A social media simulator'. Together they form a unique fingerprint.-
Crowdsourcing Persuasive and Resilient Messages to Protect Against Malign Informational Influence
Fay, N. (Investigator 01), Perfors, A. (Investigator 02), Howe, P. (Investigator 03) & Kashima, Y. (Investigator 04)
ARC Australian Research Council
31/12/21 → 30/12/25
Project: Research
-
Combating Misinformation – Designing a Toolkit to Address a Global Problem
Ecker, U. (Investigator 01)
ARC Australian Research Council
27/07/20 → 26/07/24
Project: Research
-
Beyond the individual: Examining how characteristics of social media information environments impact susceptibility to misinformation and the effectiveness of misinformation interventions
Butler, L., 2024, (Unpublished)Research output: Thesis › Doctoral Thesis
File923 Downloads (Pure) -
The (Mis) Information Game: A Social Media Simulator
Butler, L., Lamont, P., Law Yim Wan, D., Prike, T., Nasim, M., Walker, B., Fay, N. & Ecker, U., Jul 2022, USA: PsyArXiv.Research output: Working paper › Preprint