TY - JOUR
T1 - The hidden persuaders break into the tired brain
AU - Bermeitinger, C.
AU - Goelz, R.
AU - Johr, N.
AU - Neumann, M.
AU - Ecker, Ullrich
AU - Doerr, R.
PY - 2009
Y1 - 2009
N2 - There is a long-lasting debate on whether subliminal advertising actually works. In this context there aresome studies suggesting that subjects’ motivation is a crucial point. Karremans et al. [Karremans, J. C.,Stroebe, W., & Claus, J. (2006). Beyond Vicary’s fantasies: The impact of subliminal priming and brandchoice. Journal of Experimental Social Psychology, 42, 792–798] showed that subjects were influenced intheir intention to drink a specific brand of soft drink by a subliminally presented brand prime, but onlyif they were thirsty. In the present study, we adapted their paradigm to the concept of ‘concentration’ andembedded the subliminal presentation of a brand logo into a computer game. Actual subsequent consumptionof dextrose pills (of the presented or a not presented brand) was measured dependent onthe level of participants’ tiredness and the subliminally presented logo. We found the same pattern asKarremans et al. (2006): only tired participants consumed more of the subliminally presented than thenot presented brand. Therefore, the findings confirm that subjects are influenced by subliminally presentedstimuli if these stimuli are need-related and if subjects are in the matching motivational state. 2008 Elsevier Inc. All rights reserved.
AB - There is a long-lasting debate on whether subliminal advertising actually works. In this context there aresome studies suggesting that subjects’ motivation is a crucial point. Karremans et al. [Karremans, J. C.,Stroebe, W., & Claus, J. (2006). Beyond Vicary’s fantasies: The impact of subliminal priming and brandchoice. Journal of Experimental Social Psychology, 42, 792–798] showed that subjects were influenced intheir intention to drink a specific brand of soft drink by a subliminally presented brand prime, but onlyif they were thirsty. In the present study, we adapted their paradigm to the concept of ‘concentration’ andembedded the subliminal presentation of a brand logo into a computer game. Actual subsequent consumptionof dextrose pills (of the presented or a not presented brand) was measured dependent onthe level of participants’ tiredness and the subliminally presented logo. We found the same pattern asKarremans et al. (2006): only tired participants consumed more of the subliminally presented than thenot presented brand. Therefore, the findings confirm that subjects are influenced by subliminally presentedstimuli if these stimuli are need-related and if subjects are in the matching motivational state. 2008 Elsevier Inc. All rights reserved.
U2 - 10.1016/j.jesp.2008.10.001
DO - 10.1016/j.jesp.2008.10.001
M3 - Article
SN - 0022-1031
VL - 45
SP - 320
EP - 326
JO - Journal of Experimental Social Psychology
JF - Journal of Experimental Social Psychology
IS - 2
ER -