TY - THES
T1 - Quantifying team and individual performance and their impact on try scoring in rugby union /cLim Tze Yang, Eugene
AU - Lim, Eugene
PY - 2011
Y1 - 2011
N2 - This thesis presents itself in two parts. First, a Player Impact Ranking (PIR) matrix to objectively quantify the impact of players on team performance and game outcomes in rugby union was designed and implemented. Next, by utilising the PIR as a developmental platform for constructing a Team Attacking Superiority (TAS) scoring system, it was determined if consecutive periods of attacking superiority, as presented by the TAS, could predict try scoring in rugby union. Game data from the Crusaders, Force and Lions in the 2006, 2007 and 2008 Super 14 competition seasons were used. A framework of game actions was developed for individual players and allocated positive and negative weightings to reflect each game action's relative importance to a team’s winning performance. The weightings were applied to the frequencies of each game action to derive a total net game performance (NGP) score, which was then used to assess the teams’ performances, utilising game results (i.e. win/loss), competition points and score margins (i.e. the difference in scores between two teams). NGP scores showed significant relationships with wins/losses, team scores and competition points (p
AB - This thesis presents itself in two parts. First, a Player Impact Ranking (PIR) matrix to objectively quantify the impact of players on team performance and game outcomes in rugby union was designed and implemented. Next, by utilising the PIR as a developmental platform for constructing a Team Attacking Superiority (TAS) scoring system, it was determined if consecutive periods of attacking superiority, as presented by the TAS, could predict try scoring in rugby union. Game data from the Crusaders, Force and Lions in the 2006, 2007 and 2008 Super 14 competition seasons were used. A framework of game actions was developed for individual players and allocated positive and negative weightings to reflect each game action's relative importance to a team’s winning performance. The weightings were applied to the frequencies of each game action to derive a total net game performance (NGP) score, which was then used to assess the teams’ performances, utilising game results (i.e. win/loss), competition points and score margins (i.e. the difference in scores between two teams). NGP scores showed significant relationships with wins/losses, team scores and competition points (p
KW - Rugby
KW - Performance indicators
KW - Performance analysis
KW - Game actions
M3 - Master's Thesis
ER -