Play in digital media art: interaction, interfaces, subversion

Research output: ThesisDoctoral Thesis

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Abstract

This will be undertaken with attention to both the action (or physicality) of play with art, referred as the mode of participation, and the aesthetic and communicative nature of the artworks themselves. The artworks selected for discussion function variously, they: invite playful engagement from and indeed play the participant/s; reflect upon the nature of participation by establishing situations of intercorporeality and intersubjectivity; question and challenge issues within the contemporary socio-political terrain, as well as incite wonder and defy expectations of participation with digital media. Particular modes of participation are established by these artworks, which position them in distinction to traditional media works, a tension within which play acts as a reconciling element. Play is both a cultural and counter-cultural force becoming all the more significant and pervasive through digital media and here it will be interrogated in terms of its relationship to art and digital media with specific attention to the player and the nuances of participation. The uniqueness of this endeavour lies in fostering an approach to play from an art-historical perspective and drawing media and games theory into a closer conversation with art. This will establish a stronger perspective from which to approach burgeoning artistic practices that create, work through, explore and deconstruct new digital media.
Original languageEnglish
QualificationDoctor of Philosophy
Publication statusUnpublished - 2010

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Digital Media
Interaction
Media Art
Participation
Subversion
Art
Artwork
Intersubjectivity
Game Theory
Media Theory
Artistic Practice
Art Media
Physicality
Historical Perspective
Uniqueness
Players
Aesthetics
Traditional Media

Cite this

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title = "Play in digital media art: interaction, interfaces, subversion",
abstract = "This will be undertaken with attention to both the action (or physicality) of play with art, referred as the mode of participation, and the aesthetic and communicative nature of the artworks themselves. The artworks selected for discussion function variously, they: invite playful engagement from and indeed play the participant/s; reflect upon the nature of participation by establishing situations of intercorporeality and intersubjectivity; question and challenge issues within the contemporary socio-political terrain, as well as incite wonder and defy expectations of participation with digital media. Particular modes of participation are established by these artworks, which position them in distinction to traditional media works, a tension within which play acts as a reconciling element. Play is both a cultural and counter-cultural force becoming all the more significant and pervasive through digital media and here it will be interrogated in terms of its relationship to art and digital media with specific attention to the player and the nuances of participation. The uniqueness of this endeavour lies in fostering an approach to play from an art-historical perspective and drawing media and games theory into a closer conversation with art. This will establish a stronger perspective from which to approach burgeoning artistic practices that create, work through, explore and deconstruct new digital media.",
keywords = "Digital art, Computer art, Art and popular culture, Play, Social aspects, Art and technology, Digital media, Multimedia (Art), Media art, Art theory, Games, Art history, Interaction, Digital culture, Subversion",
author = "Laetitia Wilson",
year = "2010",
language = "English",

}

Play in digital media art: interaction, interfaces, subversion. / Wilson, Laetitia.

2010.

Research output: ThesisDoctoral Thesis

TY - THES

T1 - Play in digital media art: interaction, interfaces, subversion

AU - Wilson, Laetitia

PY - 2010

Y1 - 2010

N2 - This will be undertaken with attention to both the action (or physicality) of play with art, referred as the mode of participation, and the aesthetic and communicative nature of the artworks themselves. The artworks selected for discussion function variously, they: invite playful engagement from and indeed play the participant/s; reflect upon the nature of participation by establishing situations of intercorporeality and intersubjectivity; question and challenge issues within the contemporary socio-political terrain, as well as incite wonder and defy expectations of participation with digital media. Particular modes of participation are established by these artworks, which position them in distinction to traditional media works, a tension within which play acts as a reconciling element. Play is both a cultural and counter-cultural force becoming all the more significant and pervasive through digital media and here it will be interrogated in terms of its relationship to art and digital media with specific attention to the player and the nuances of participation. The uniqueness of this endeavour lies in fostering an approach to play from an art-historical perspective and drawing media and games theory into a closer conversation with art. This will establish a stronger perspective from which to approach burgeoning artistic practices that create, work through, explore and deconstruct new digital media.

AB - This will be undertaken with attention to both the action (or physicality) of play with art, referred as the mode of participation, and the aesthetic and communicative nature of the artworks themselves. The artworks selected for discussion function variously, they: invite playful engagement from and indeed play the participant/s; reflect upon the nature of participation by establishing situations of intercorporeality and intersubjectivity; question and challenge issues within the contemporary socio-political terrain, as well as incite wonder and defy expectations of participation with digital media. Particular modes of participation are established by these artworks, which position them in distinction to traditional media works, a tension within which play acts as a reconciling element. Play is both a cultural and counter-cultural force becoming all the more significant and pervasive through digital media and here it will be interrogated in terms of its relationship to art and digital media with specific attention to the player and the nuances of participation. The uniqueness of this endeavour lies in fostering an approach to play from an art-historical perspective and drawing media and games theory into a closer conversation with art. This will establish a stronger perspective from which to approach burgeoning artistic practices that create, work through, explore and deconstruct new digital media.

KW - Digital art

KW - Computer art

KW - Art and popular culture

KW - Play

KW - Social aspects

KW - Art and technology

KW - Digital media

KW - Multimedia (Art)

KW - Media art

KW - Art theory

KW - Games

KW - Art history

KW - Interaction

KW - Digital culture

KW - Subversion

M3 - Doctoral Thesis

ER -