New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources

S Gregory, B Gregory, D Wood, J O'Connell, S Grant, M Hillier, D Butler, Y Masters, F Stokes-Thompson, M Mcdonald, S Nikolic, D Ellis, T Kerr, S De Freitas, H Farley, S Schutt, J Sim, B Gaukrodger, L Jacka, J Doyle & 10 others P Blyth, D Corder, T Reiners, D Linegar, M Hearns, R Cox, Jay Jay Jegathesan, S Sukunesan, K Flintoff, L Irving

    Research output: Chapter in Book/Conference paperConference paper

    Abstract

    There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.
    Original languageEnglish
    Title of host publication2015 Ascilite Conference Proceedings
    Place of PublicationPerth
    PublisherAustralasian Society for Computers in Learning in Tertiary Education
    Pages121-133
    Publication statusPublished - 2015
    EventAscilite 2015: Australasian Society for Computers in Learning and Tertiary Education - Curtin University, Perth, Australia
    Duration: 29 Nov 20152 Dec 2015

    Conference

    ConferenceAscilite 2015
    CountryAustralia
    CityPerth
    Period29/11/152/12/15

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    educator
    virtual reality
    resources
    learning
    popularity
    new technology
    student
    funding
    trend
    community
    experience

    Cite this

    Gregory, S., Gregory, B., Wood, D., O'Connell, J., Grant, S., Hillier, M., ... Irving, L. (2015). New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources. In 2015 Ascilite Conference Proceedings (pp. 121-133). Perth: Australasian Society for Computers in Learning in Tertiary Education.
    Gregory, S ; Gregory, B ; Wood, D ; O'Connell, J ; Grant, S ; Hillier, M ; Butler, D ; Masters, Y ; Stokes-Thompson, F ; Mcdonald, M ; Nikolic, S ; Ellis, D ; Kerr, T ; De Freitas, S ; Farley, H ; Schutt, S ; Sim, J ; Gaukrodger, B ; Jacka, L ; Doyle, J ; Blyth, P ; Corder, D ; Reiners, T ; Linegar, D ; Hearns, M ; Cox, R ; Jegathesan, Jay Jay ; Sukunesan, S ; Flintoff, K ; Irving, L. / New applications, new global audiences : Educators repurposing and reusing 3D virtual and immersive learning resources. 2015 Ascilite Conference Proceedings. Perth : Australasian Society for Computers in Learning in Tertiary Education, 2015. pp. 121-133
    @inproceedings{970baeb10a064ffda0d96fcc6696b961,
    title = "New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources",
    abstract = "There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.",
    author = "S Gregory and B Gregory and D Wood and J O'Connell and S Grant and M Hillier and D Butler and Y Masters and F Stokes-Thompson and M Mcdonald and S Nikolic and D Ellis and T Kerr and {De Freitas}, S and H Farley and S Schutt and J Sim and B Gaukrodger and L Jacka and J Doyle and P Blyth and D Corder and T Reiners and D Linegar and M Hearns and R Cox and Jegathesan, {Jay Jay} and S Sukunesan and K Flintoff and L Irving",
    year = "2015",
    language = "English",
    pages = "121--133",
    booktitle = "2015 Ascilite Conference Proceedings",
    publisher = "Australasian Society for Computers in Learning in Tertiary Education",

    }

    Gregory, S, Gregory, B, Wood, D, O'Connell, J, Grant, S, Hillier, M, Butler, D, Masters, Y, Stokes-Thompson, F, Mcdonald, M, Nikolic, S, Ellis, D, Kerr, T, De Freitas, S, Farley, H, Schutt, S, Sim, J, Gaukrodger, B, Jacka, L, Doyle, J, Blyth, P, Corder, D, Reiners, T, Linegar, D, Hearns, M, Cox, R, Jegathesan, JJ, Sukunesan, S, Flintoff, K & Irving, L 2015, New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources. in 2015 Ascilite Conference Proceedings. Australasian Society for Computers in Learning in Tertiary Education, Perth, pp. 121-133, Ascilite 2015, Perth, Australia, 29/11/15.

    New applications, new global audiences : Educators repurposing and reusing 3D virtual and immersive learning resources. / Gregory, S; Gregory, B; Wood, D; O'Connell, J; Grant, S; Hillier, M; Butler, D; Masters, Y; Stokes-Thompson, F; Mcdonald, M; Nikolic, S; Ellis, D; Kerr, T; De Freitas, S; Farley, H; Schutt, S; Sim, J; Gaukrodger, B; Jacka, L; Doyle, J; Blyth, P; Corder, D; Reiners, T; Linegar, D; Hearns, M; Cox, R; Jegathesan, Jay Jay; Sukunesan, S; Flintoff, K; Irving, L.

    2015 Ascilite Conference Proceedings. Perth : Australasian Society for Computers in Learning in Tertiary Education, 2015. p. 121-133.

    Research output: Chapter in Book/Conference paperConference paper

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    AU - Gregory, S

    AU - Gregory, B

    AU - Wood, D

    AU - O'Connell, J

    AU - Grant, S

    AU - Hillier, M

    AU - Butler, D

    AU - Masters, Y

    AU - Stokes-Thompson, F

    AU - Mcdonald, M

    AU - Nikolic, S

    AU - Ellis, D

    AU - Kerr, T

    AU - De Freitas, S

    AU - Farley, H

    AU - Schutt, S

    AU - Sim, J

    AU - Gaukrodger, B

    AU - Jacka, L

    AU - Doyle, J

    AU - Blyth, P

    AU - Corder, D

    AU - Reiners, T

    AU - Linegar, D

    AU - Hearns, M

    AU - Cox, R

    AU - Jegathesan, Jay Jay

    AU - Sukunesan, S

    AU - Flintoff, K

    AU - Irving, L

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    N2 - There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.

    AB - There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.

    M3 - Conference paper

    SP - 121

    EP - 133

    BT - 2015 Ascilite Conference Proceedings

    PB - Australasian Society for Computers in Learning in Tertiary Education

    CY - Perth

    ER -

    Gregory S, Gregory B, Wood D, O'Connell J, Grant S, Hillier M et al. New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources. In 2015 Ascilite Conference Proceedings. Perth: Australasian Society for Computers in Learning in Tertiary Education. 2015. p. 121-133