TY - JOUR
T1 - “I have visited the Chauvet Cave”
T2 - the heritage experience of a rock art replica
AU - Duval, Mélanie
AU - Smith, Benjamin
AU - Gauchon, Christophe
AU - Mayer, Laura
AU - Malgat, Charlotte
PY - 2020/2/1
Y1 - 2020/2/1
N2 - Immersive digital technologies and 3D models are changing the way in which archaeology and heritage are presented to the public. Here we consider the role of physical 3D replicas and the values they hold vis-à-vis digital reproductions. We begin with a consideration of conceptions of ‘real’ versus ‘fake’ and the evolving history of academic notions of ‘authenticity’. Then we explore a particularly significant recent case study, the creation of the replica known as the Cave of Chauvet 2, France. We discuss the choices underlying its construction, its selected characteristics and the intended experience that is offered to visitors. Our aim is to consider the manner in which visitors perceive the replica. Our research findings are based on interviews conducted with visitors and staff at the Cave of Chauvet 2 and observations of visitor management at the site (2016, 2017). We focus our discussion around the visitor experience of authenticity, the extent to which the replica has proven able to stand in place of the original. Our results proved surprising: over 90% of visitors gained an authentic heritage experience and, for many, the replica created a state of hyperreality in which they subconsciously meshed reality with simulation.
AB - Immersive digital technologies and 3D models are changing the way in which archaeology and heritage are presented to the public. Here we consider the role of physical 3D replicas and the values they hold vis-à-vis digital reproductions. We begin with a consideration of conceptions of ‘real’ versus ‘fake’ and the evolving history of academic notions of ‘authenticity’. Then we explore a particularly significant recent case study, the creation of the replica known as the Cave of Chauvet 2, France. We discuss the choices underlying its construction, its selected characteristics and the intended experience that is offered to visitors. Our aim is to consider the manner in which visitors perceive the replica. Our research findings are based on interviews conducted with visitors and staff at the Cave of Chauvet 2 and observations of visitor management at the site (2016, 2017). We focus our discussion around the visitor experience of authenticity, the extent to which the replica has proven able to stand in place of the original. Our results proved surprising: over 90% of visitors gained an authentic heritage experience and, for many, the replica created a state of hyperreality in which they subconsciously meshed reality with simulation.
KW - authenticity
KW - Cave of Chauvet 2 - Ardèche
KW - Chauvet-Pont d’Arc Cave
KW - France
KW - heritage-making process
KW - Rock art site replica
KW - visitor perceptions
UR - http://www.scopus.com/inward/record.url?scp=85066906868&partnerID=8YFLogxK
U2 - 10.1080/13527258.2019.1620832
DO - 10.1080/13527258.2019.1620832
M3 - Article
AN - SCOPUS:85066906868
SN - 1352-7258
VL - 26
SP - 142
EP - 162
JO - International Journal of Heritage Studies
JF - International Journal of Heritage Studies
IS - 2
ER -