TY - JOUR
T1 - How escapism leads to behavioral intention in a virtual reality store with background music?
AU - Loureiro, Sandra Maria Correia
AU - Guerreiro, João
AU - Japutra, Arnold
PY - 2021/9
Y1 - 2021/9
N2 - Despite the technological advances, empirical studies to understand how VR influences consumer behavior have been limited to date. This study aims (i) to extend the S(Stimuli)-O (Organism)-R (Response) framework by considering escapism as stimuli and incorporating vividness and telepresence as an organism and (ii) examine the role of calm versus upbeat music tempo in the background. Based on an experimental study of between-groups factorial design with two hundred participants, the results offer support to our conceptual framework. Escapism, which functions as experience, stimulates the consumers’ cognitive and affective state that increase pleasure. Subsequently, the consumers’ sense of pleasure heightens the vividness and presence of the virtual reality store, which positively affects their intentions. The link between presence and behavioral intention is stronger with calm music in the background. On the contrary, the link between arousal and pleasure is stronger when consumers listen to upbeat music in the virtual store.
AB - Despite the technological advances, empirical studies to understand how VR influences consumer behavior have been limited to date. This study aims (i) to extend the S(Stimuli)-O (Organism)-R (Response) framework by considering escapism as stimuli and incorporating vividness and telepresence as an organism and (ii) examine the role of calm versus upbeat music tempo in the background. Based on an experimental study of between-groups factorial design with two hundred participants, the results offer support to our conceptual framework. Escapism, which functions as experience, stimulates the consumers’ cognitive and affective state that increase pleasure. Subsequently, the consumers’ sense of pleasure heightens the vividness and presence of the virtual reality store, which positively affects their intentions. The link between presence and behavioral intention is stronger with calm music in the background. On the contrary, the link between arousal and pleasure is stronger when consumers listen to upbeat music in the virtual store.
KW - Behavioral Intention
KW - Escapism, Cognitive Processing
KW - Experience
KW - Presence
KW - Virtual Reality Store
KW - Vividness
UR - http://www.scopus.com/inward/record.url?scp=85107162063&partnerID=8YFLogxK
U2 - 10.1016/j.jbusres.2021.05.035
DO - 10.1016/j.jbusres.2021.05.035
M3 - Article
AN - SCOPUS:85107162063
SN - 0148-2963
VL - 134
SP - 288
EP - 300
JO - Journal of Business Research
JF - Journal of Business Research
ER -