Gamification for education: Designing a pharmacy education game

Geoffrey Hookham, Keith Nesbitt, Joyce Cooper, Hayley Croft, Rohan Rasiah

Research output: Chapter in Book/Conference paperConference paper

4 Citations (Scopus)
10 Downloads (Pure)

Abstract

A key motivator for the use of serious games has been the notion that “gamification” provides users with an additional level of engagement. This study examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.
Original languageEnglish
Title of host publicationArtificial Life and Computational Intelligence
EditorsStephan K. Chalup, Alan D. Blair, Marcus Randall
PublisherSpringer
Pages157-165
Number of pages9
ISBN (Print)9783319148021
DOIs
Publication statusPublished - 2015
Externally publishedYes
EventAustralasian Conference On Artificial Life And Computational Intelligence - Newcastle, Australia
Duration: 5 Feb 20157 Feb 2015
Conference number: 1

Publication series

NameLecture Notes in Computer Science
Volume8955

Conference

ConferenceAustralasian Conference On Artificial Life And Computational Intelligence
Abbreviated titleACALCI 2015
CountryAustralia
CityNewcastle
Period5/02/157/02/15

Fingerprint

evaluation
education

Cite this

Hookham, G., Nesbitt, K., Cooper, J., Croft, H., & Rasiah, R. (2015). Gamification for education: Designing a pharmacy education game. In S. K. Chalup, A. D. Blair, & M. Randall (Eds.), Artificial Life and Computational Intelligence (pp. 157-165). (Lecture Notes in Computer Science; Vol. 8955). Springer. https://doi.org/10.1007/978-3-319-14803-8_12
Hookham, Geoffrey ; Nesbitt, Keith ; Cooper, Joyce ; Croft, Hayley ; Rasiah, Rohan. / Gamification for education: Designing a pharmacy education game. Artificial Life and Computational Intelligence. editor / Stephan K. Chalup ; Alan D. Blair ; Marcus Randall. Springer, 2015. pp. 157-165 (Lecture Notes in Computer Science).
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Hookham, G, Nesbitt, K, Cooper, J, Croft, H & Rasiah, R 2015, Gamification for education: Designing a pharmacy education game. in SK Chalup, AD Blair & M Randall (eds), Artificial Life and Computational Intelligence. Lecture Notes in Computer Science, vol. 8955, Springer, pp. 157-165, Australasian Conference On Artificial Life And Computational Intelligence, Newcastle, Australia, 5/02/15. https://doi.org/10.1007/978-3-319-14803-8_12

Gamification for education: Designing a pharmacy education game. / Hookham, Geoffrey; Nesbitt, Keith; Cooper, Joyce; Croft, Hayley; Rasiah, Rohan.

Artificial Life and Computational Intelligence. ed. / Stephan K. Chalup; Alan D. Blair; Marcus Randall. Springer, 2015. p. 157-165 (Lecture Notes in Computer Science; Vol. 8955).

Research output: Chapter in Book/Conference paperConference paper

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Hookham G, Nesbitt K, Cooper J, Croft H, Rasiah R. Gamification for education: Designing a pharmacy education game. In Chalup SK, Blair AD, Randall M, editors, Artificial Life and Computational Intelligence. Springer. 2015. p. 157-165. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-14803-8_12