Abstract
A key motivator for the use of serious games has been the notion that “gamification” provides users with an additional level of engagement. This study examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.
Original language | English |
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Title of host publication | Artificial Life and Computational Intelligence |
Editors | Stephan K. Chalup, Alan D. Blair, Marcus Randall |
Publisher | Springer |
Pages | 157-165 |
Number of pages | 9 |
ISBN (Print) | 9783319148021 |
DOIs | |
Publication status | Published - 2015 |
Externally published | Yes |
Event | Australasian Conference On Artificial Life And Computational Intelligence - Newcastle, Australia Duration: 5 Feb 2015 → 7 Feb 2015 Conference number: 1 |
Publication series
Name | Lecture Notes in Computer Science |
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Volume | 8955 |
Conference
Conference | Australasian Conference On Artificial Life And Computational Intelligence |
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Abbreviated title | ACALCI 2015 |
Country | Australia |
City | Newcastle |
Period | 5/02/15 → 7/02/15 |