Game Design Prototyping Workshop Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces

Erik Champion, Simon McCallum

Research output: Chapter in Book/Conference paperConference paperpeer-review

1 Citation (Scopus)

Abstract

This short paper provides a short theoretical exposition of game prototyping, a discussion of available game prototyping software and typical challenges in designing games for educational purposes, and practical examples of game design workshops. In these workshops, the participants developed their own open-ended game ideas and related immersive environments in groups of three or four over half a day or longer.
Original languageEnglish
Title of host publicationISS 2022 - Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces
EditorsCraig Anslowx, Judy Kay
PublisherAssociation for Computing Machinery (ACM)
Pages72-75
Number of pages4
ISBN (Electronic)9781450393560
DOIs
Publication statusPublished - 20 Nov 2022
Externally publishedYes
Event2022 ACM International Conference on Interactive Surfaces and Spaces, ISS 2022 - Wellington, New Zealand
Duration: 20 Nov 202223 Nov 2022

Publication series

NameISS 2022 - Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces

Conference

Conference2022 ACM International Conference on Interactive Surfaces and Spaces, ISS 2022
Country/TerritoryNew Zealand
CityWellington
Period20/11/2223/11/22

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