@inproceedings{c3cedf6fa4f546cd8c524f7663d5cc4b,
title = "Game Design Prototyping Workshop Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces",
abstract = "This short paper provides a short theoretical exposition of game prototyping, a discussion of available game prototyping software and typical challenges in designing games for educational purposes, and practical examples of game design workshops. In these workshops, the participants developed their own open-ended game ideas and related immersive environments in groups of three or four over half a day or longer.",
keywords = "board games, Computer games, game mechanics., prototyping",
author = "Erik Champion and Simon McCallum",
note = "Funding Information: The conference travel of the first author is funded by IVE: Australian Research Centre for Interactive and Virtual Environments, University of South Australia. Publisher Copyright: {\textcopyright} 2022 ACM.; 2022 ACM International Conference on Interactive Surfaces and Spaces, ISS 2022 ; Conference date: 20-11-2022 Through 23-11-2022",
year = "2022",
month = nov,
day = "20",
doi = "10.1145/3532104.3571472",
language = "English",
series = "ISS 2022 - Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces",
publisher = "Association for Computing Machinery (ACM)",
pages = "72--75",
editor = "Craig Anslowx and Judy Kay",
booktitle = "ISS 2022 - Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces",
address = "United States",
}