Feelings, flow, immersion, social experience, satisfaction and intention to replay: An empirical investigation of online games experience

Bader Albatati

Research output: ThesisDoctoral Thesis

519 Downloads (Pure)

Abstract

The market of Massively Multiplayer Online Role-Play Games {MMORPGs) has grown exponentially in the last few years. This thesis examines MMORPG players' game experiences, game satisfaction and replay intention. Results from two investigations show that positive feelings have positive effects in players' flow experience, immersion experience, social experience, game satisfaction, and replay intention. Both flow and social experiences positively influence players' satisfaction while only flow experience positively influences players' replay intention. The thesis provides both theoretical and practical insights that can assist the development of a more detailed and refined understanding of game experiences relative to the online game market.
Original languageEnglish
QualificationDoctor of Philosophy
Awarding Institution
  • The University of Western Australia
Supervisors/Advisors
  • Mizerski, Dick, Supervisor
  • Liu, Fang, Supervisor
Award date21 Jul 2018
DOIs
Publication statusUnpublished - 2018

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