Abstract
The market of Massively Multiplayer Online Role-Play Games {MMORPGs) has grown exponentially in the last few years. This thesis examines MMORPG players' game experiences, game satisfaction and replay intention. Results from two investigations show that positive feelings have positive effects in players' flow experience, immersion experience, social experience, game satisfaction, and replay intention. Both flow and social experiences positively influence players' satisfaction while only flow experience positively influences players' replay intention. The thesis provides both theoretical and practical insights that can assist the development of a more detailed and refined understanding of game experiences relative to the online game market.
Original language | English |
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Qualification | Doctor of Philosophy |
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Award date | 21 Jul 2018 |
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Publication status | Unpublished - 2018 |