Cyberhistory

Keith Falloon

Research output: ThesisMaster's Thesis

Abstract

Cyberhistory is a thesis presented at The University of Western Australia for the Degree of Master of Science. Computer history is its prime field of focus. Cyberhistory pursues four key themes in computer history. These are, gender, the notion of the periphery, access and the role of the proselytiser. Cyberhistory argues that, gender issues are significant to computer history, culture ascribes gender to computing, and culture has driven computer development as much as technological progress. Cyberhistory identifies significant factors in the progress of computer technology in the 20th century. Cyberhistory finds that, innovation can occur on the periphery, access to computers can liberate and lead to progress, key proselytisers have impacted the development of computing and computing has become decentralised due to a need for greater access to the information machine. Cyberhistory traces a symbolic journey from the industrial periphery to the centres of computing development during WWII, then out to a marginal computer centre and into the personal space of the room. From the room, Cyberhistory connects into cyberspace. Cyberhistory finds that, despite its chaos, the Internet can act like a sanctuary for those seeking to bring imagination and creativity to computing.
LanguageEnglish
QualificationMasters
StateUnpublished - 2001

Fingerprint

gender
history
computer center
technological progress
sanctuary
chaos
virtual reality
creativity
innovation
Internet
science
imagination

Cite this

Falloon, K. (2001). Cyberhistory
Falloon, Keith. / Cyberhistory. 2001.
@phdthesis{ce8238e6f5c5424e9c787f98dd782d2b,
title = "Cyberhistory",
abstract = "Cyberhistory is a thesis presented at The University of Western Australia for the Degree of Master of Science. Computer history is its prime field of focus. Cyberhistory pursues four key themes in computer history. These are, gender, the notion of the periphery, access and the role of the proselytiser. Cyberhistory argues that, gender issues are significant to computer history, culture ascribes gender to computing, and culture has driven computer development as much as technological progress. Cyberhistory identifies significant factors in the progress of computer technology in the 20th century. Cyberhistory finds that, innovation can occur on the periphery, access to computers can liberate and lead to progress, key proselytisers have impacted the development of computing and computing has become decentralised due to a need for greater access to the information machine. Cyberhistory traces a symbolic journey from the industrial periphery to the centres of computing development during WWII, then out to a marginal computer centre and into the personal space of the room. From the room, Cyberhistory connects into cyberspace. Cyberhistory finds that, despite its chaos, the Internet can act like a sanctuary for those seeking to bring imagination and creativity to computing.",
keywords = "Western Australian Regional Computing Centre, Computers, History, Social aspects, Electronic digital computers, Computer hacking, Gender and computing, Cyberspace cyber",
author = "Keith Falloon",
year = "2001",
language = "English",

}

Falloon, K 2001, 'Cyberhistory', Masters.

Cyberhistory. / Falloon, Keith.

2001.

Research output: ThesisMaster's Thesis

TY - THES

T1 - Cyberhistory

AU - Falloon,Keith

PY - 2001

Y1 - 2001

N2 - Cyberhistory is a thesis presented at The University of Western Australia for the Degree of Master of Science. Computer history is its prime field of focus. Cyberhistory pursues four key themes in computer history. These are, gender, the notion of the periphery, access and the role of the proselytiser. Cyberhistory argues that, gender issues are significant to computer history, culture ascribes gender to computing, and culture has driven computer development as much as technological progress. Cyberhistory identifies significant factors in the progress of computer technology in the 20th century. Cyberhistory finds that, innovation can occur on the periphery, access to computers can liberate and lead to progress, key proselytisers have impacted the development of computing and computing has become decentralised due to a need for greater access to the information machine. Cyberhistory traces a symbolic journey from the industrial periphery to the centres of computing development during WWII, then out to a marginal computer centre and into the personal space of the room. From the room, Cyberhistory connects into cyberspace. Cyberhistory finds that, despite its chaos, the Internet can act like a sanctuary for those seeking to bring imagination and creativity to computing.

AB - Cyberhistory is a thesis presented at The University of Western Australia for the Degree of Master of Science. Computer history is its prime field of focus. Cyberhistory pursues four key themes in computer history. These are, gender, the notion of the periphery, access and the role of the proselytiser. Cyberhistory argues that, gender issues are significant to computer history, culture ascribes gender to computing, and culture has driven computer development as much as technological progress. Cyberhistory identifies significant factors in the progress of computer technology in the 20th century. Cyberhistory finds that, innovation can occur on the periphery, access to computers can liberate and lead to progress, key proselytisers have impacted the development of computing and computing has become decentralised due to a need for greater access to the information machine. Cyberhistory traces a symbolic journey from the industrial periphery to the centres of computing development during WWII, then out to a marginal computer centre and into the personal space of the room. From the room, Cyberhistory connects into cyberspace. Cyberhistory finds that, despite its chaos, the Internet can act like a sanctuary for those seeking to bring imagination and creativity to computing.

KW - Western Australian Regional Computing Centre

KW - Computers

KW - History

KW - Social aspects

KW - Electronic digital computers

KW - Computer hacking

KW - Gender and computing

KW - Cyberspace cyber

M3 - Master's Thesis

ER -

Falloon K. Cyberhistory. 2001.