Controlled Rotation of Human Observers in a Virtual Reality Environment

Michael Falconbridge, Phillip Falconbridge, David R. Badcock

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

The low cost and availability of Virtual Reality (VR) systems have supported a recent acceleration of research into perception and behavior under more naturalistic, multisensory, and immersive conditions. One area of research that has particularly benefited from the use of VR systems is multisensory integration, for example, the integration of visual and vestibular cues to give rise to a sense of self-motion. For this reason, an accessible method for the controlled physical rotation of an observer in a virtual environment represents a useful innovation. This paper presents a method for automating the rotation of an office swivel chair along with a method for integrating that motion into a VR experience. Using an example experiment, it is demonstrated that the physical motion, thus produced, is integrated with the visual experience of an observer in a way consistent with expectations; high integration when the motion is congruent with the visual stimulus and low integration when the motion is incongruent.

Original languageEnglish
Article numbere63699
JournalJOURNAL OF VISUALIZED EXPERIMENTS : JOVE
Volume2022
Issue number182
DOIs
Publication statusPublished - 21 Apr 2022

Fingerprint

Dive into the research topics of 'Controlled Rotation of Human Observers in a Virtual Reality Environment'. Together they form a unique fingerprint.

Cite this