TY - JOUR
T1 - Controlled Rotation of Human Observers in a Virtual Reality Environment
AU - Falconbridge, Michael
AU - Falconbridge, Phillip
AU - Badcock, David R.
PY - 2022/4/21
Y1 - 2022/4/21
N2 - The low cost and availability of Virtual Reality (VR) systems have supported a recent acceleration of research into perception and behavior under more naturalistic, multisensory, and immersive conditions. One area of research that has particularly benefited from the use of VR systems is multisensory integration, for example, the integration of visual and vestibular cues to give rise to a sense of self-motion. For this reason, an accessible method for the controlled physical rotation of an observer in a virtual environment represents a useful innovation. This paper presents a method for automating the rotation of an office swivel chair along with a method for integrating that motion into a VR experience. Using an example experiment, it is demonstrated that the physical motion, thus produced, is integrated with the visual experience of an observer in a way consistent with expectations; high integration when the motion is congruent with the visual stimulus and low integration when the motion is incongruent.
AB - The low cost and availability of Virtual Reality (VR) systems have supported a recent acceleration of research into perception and behavior under more naturalistic, multisensory, and immersive conditions. One area of research that has particularly benefited from the use of VR systems is multisensory integration, for example, the integration of visual and vestibular cues to give rise to a sense of self-motion. For this reason, an accessible method for the controlled physical rotation of an observer in a virtual environment represents a useful innovation. This paper presents a method for automating the rotation of an office swivel chair along with a method for integrating that motion into a VR experience. Using an example experiment, it is demonstrated that the physical motion, thus produced, is integrated with the visual experience of an observer in a way consistent with expectations; high integration when the motion is congruent with the visual stimulus and low integration when the motion is incongruent.
UR - http://www.scopus.com/inward/record.url?scp=85129531681&partnerID=8YFLogxK
U2 - 10.3791/63699
DO - 10.3791/63699
M3 - Article
C2 - 35532262
AN - SCOPUS:85129531681
SN - 1940-087X
VL - 2022
JO - JOURNAL OF VISUALIZED EXPERIMENTS : JOVE
JF - JOURNAL OF VISUALIZED EXPERIMENTS : JOVE
IS - 182
M1 - e63699
ER -