Projects per year
Abstract
In recent years, virtual reality arenas have become increasingly popular for quantifying visual behaviours. By using the actions of a constrained animal to control the visual scenery, the animal perceives that it is moving through a virtual world. Importantly, as the animal is constrained in space, behavioural quantification is facilitated. Furthermore, using computer-generated visual scenery allows for identification of visual triggers of behaviour. We created a novel virtual reality arena combining machine vision with the gaming engine Unity. For tethered flight, we enhanced an existing multi-modal virtual reality arena, MultiMoVR, but tracked wing movements using DeepLabCut-live (DLC-live). For tethered walking animals, we used FicTrac to track the motion of a trackball. In both cases, real-time tracking was interfaced with Unity to control the location and rotation of the tethered animal's avatar in the virtual world. We developed a user-friendly Unity Editor interface, CAVE, to simplify experimental design and data storage without the need for coding. We show that both the DLC-live-Unity and the FicTrac-Unity configurations close the feedback loop effectively and quickly. We show that closed-loop feedback reduces behavioural artefacts exhibited by walking crabs in open-loop scenarios, and that flying Eristalis tenax hoverflies navigate towards virtual flowers in closed loop. We show examples of how the CAVE interface can enable experimental sequencing control including use of avatar proximity to virtual objects of interest. Our results show that combining Unity with machine vision tools provides an easy and flexible virtual reality environment that can be readily adjusted to new experiments and species. This can be implemented programmatically in Unity, or by using our new tool CAVE, which allows users to design new experiments without additional programming. We provide resources for replicating experiments and our interface CAVE via GitHub, together with user manuals and instruction videos, for sharing with the wider scientific community.
| Original language | English |
|---|---|
| Pages (from-to) | 126-144 |
| Number of pages | 19 |
| Journal | Methods in Ecology and Evolution |
| Volume | 16 |
| Issue number | 1 |
| Early online date | 25 Nov 2024 |
| DOIs | |
| Publication status | Published - Jan 2025 |
Funding
| Funders | Funder number |
|---|---|
| ARC Australian Research Council | DP180100491, FT180100289, DP200102642, DP210100740, DP230100006 |
Fingerprint
Dive into the research topics of 'Combining Unity with machine vision to create low latency, flexible and simple virtual realities'. Together they form a unique fingerprint.Projects
- 2 Finished
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Going wild: Neural processing in freely moving animals
Hemmi, J. (Investigator 01), Partridge, J. (Investigator 02) & Tomsic, D. (Investigator 03)
ARC Australian Research Council
1/09/20 → 31/08/24
Project: Research
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Polarization vision: insights from biological systems for imaging solutions
Hemmi, J. (Investigator 01), Partridge, J. (Investigator 02) & How, M. (Investigator 03)
ARC Australian Research Council
1/01/18 → 31/12/23
Project: Research