@inbook{583e0ee6160a4dc3b3d6a7bc3d305e94,
title = "Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games",
abstract = "Conference papers, articles, books, and blogs have already examined how aspects of cultural geography can be explored through video games. This paper will explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.",
keywords = "Culturally significant presence, Gamification, GeoHumanities, Historical narratives, Mixed reality",
author = "Erik Champion",
year = "2024",
month = sep,
doi = "10.1007/978-3-031-42260-7_3",
language = "English",
isbn = "978-3-031-42259-1",
series = "Key Challenges in Geography",
publisher = "Springer Nature Switzerland AG",
pages = "49--61",
editor = "Morawski, {Michael } and Sebastian Wolf-Seidel",
booktitle = "Gaming and Geography",
address = "Switzerland",
edition = "1",
}