Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games

    Research output: Chapter in Book/Conference paperChapterpeer-review

    Abstract

    Conference papers, articles, books, and blogs have already examined how aspects of cultural geography can be explored through video games. This paper will explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.

    Original languageEnglish
    Title of host publicationGaming and Geography
    Subtitle of host publicationA Multi-perspective Approach to Understanding the Impacts on Geography (Education)
    EditorsMichael Morawski, Sebastian Wolf-Seidel
    PublisherSpringer Nature Switzerland AG
    Pages49-61
    Number of pages13
    Edition1
    ISBN (Electronic)978-3-031-42260-7
    ISBN (Print)978-3-031-42259-1, 978-3-031-42262-1
    DOIs
    Publication statusPublished - Sept 2024

    Publication series

    NameKey Challenges in Geography
    VolumePart F3465
    ISSN (Print)2522-8420
    ISSN (Electronic)2522-8439

    Fingerprint

    Dive into the research topics of 'Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games'. Together they form a unique fingerprint.

    Cite this