Assassin's creed in the classroom: History's playground or a stab in the dark?

Erik Champion, Juan Hiriart

Research output: Book/ReportEdited book/Anthologypeer-review

Abstract

The open world role-playing Assassin's Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin's Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

Original languageEnglish
PublisherDe Gruyter
Number of pages270
ISBN (Electronic)9783111253275
ISBN (Print)9783111250724
DOIs
Publication statusPublished - 2024

Publication series

NameVideo Games and the Humanities
Volume15

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