TY - JOUR
T1 - Arousal/Stress Effects of "Overwatch" eSports Game Competition in Collegiate Gamers
AU - Kraemer, William J
AU - Caldwell, Lydia K
AU - Post, Emily M
AU - Beeler, Matthew K
AU - Emerson, Angela
AU - Volek, Jeff S
AU - Maresh, Carl M
AU - Fogt, Jennifer S
AU - Fogt, Nick
AU - Häkkinen, Keijo
AU - Newton, Robert U
AU - Lopez, Pedro
AU - Sanchez, Barbara N
AU - Onate, James A
N1 - Funding Information:
The authors also thank The Ohio State University Esports staff Brandon Smith and Matt Speidel for their support and help. The study was supported by internal laboratory funds for research. The authors have no conflict of interests to report. This study does not imply any endorsement by the National Strength and Conditioning Association.
Publisher Copyright:
© 2022 NSCA National Strength and Conditioning Association. All rights reserved.
PY - 2022/10/1
Y1 - 2022/10/1
N2 - Kraemer, WJ, Caldwell, LK, Post, EM, Beeler, MK, Emerson, A, Volek, JS, Maresh, CM, Fogt, JS, Fogt, N, Häkkinen, K, Newton, RU, Lopez, P, Sanchez, BN, and Onate, JA. Arousal/stress effects of "Overwatch" eSports game competition in collegiate gamers. J Strength Cond Res 36(10): 2671-2675, 2022-To date, no physical response data are available for one of the most popular eSport games, Overwatch . The purpose of this investigation was to describe the stress signaling associated with competitive Overwatch play and to understand how acute hormonal responses may affect performance. Thirty-two male college-aged gamers (age: 21.3 ± 2.7 years; estimated time played per week: 18 ± 15 hours) completed the study. Subjects were randomly assigned to a 6-player team to compete in a tournament-style match. Salivary measures of cortisol and testosterone were collected immediately before (PRE) and after (POST) the first-round game, with the heart rate recorded continuously during the match. The mean characteristics were calculated for each variable and comparisons made by the skill level. Significance was defined as p ≤ 0.05. There were no differences in measures of salivary cortisol. A differential response pattern was observed by the skill level for testosterone. The low skill group displayed a significant increase in testosterone with game play (mean ± SD , testosterone PRE: 418.3 ± 89.5 pmol·L -1 , POST: 527.6 ± 132.4 pmol·L -1 , p < 0.001), whereas no change was observed in the high skill group. There were no differences in heart rate characteristics between skill groups. Overall, the average heart rate was 107.2 ± 17.8 bpm with an average max heart rate of 133.3 ± 19.1 bpm. This study provides unique physiological evidence that a sedentary Overwatch match modulates endocrine and cardiovascular responses, with the skill level emerging as a potential modulator.
AB - Kraemer, WJ, Caldwell, LK, Post, EM, Beeler, MK, Emerson, A, Volek, JS, Maresh, CM, Fogt, JS, Fogt, N, Häkkinen, K, Newton, RU, Lopez, P, Sanchez, BN, and Onate, JA. Arousal/stress effects of "Overwatch" eSports game competition in collegiate gamers. J Strength Cond Res 36(10): 2671-2675, 2022-To date, no physical response data are available for one of the most popular eSport games, Overwatch . The purpose of this investigation was to describe the stress signaling associated with competitive Overwatch play and to understand how acute hormonal responses may affect performance. Thirty-two male college-aged gamers (age: 21.3 ± 2.7 years; estimated time played per week: 18 ± 15 hours) completed the study. Subjects were randomly assigned to a 6-player team to compete in a tournament-style match. Salivary measures of cortisol and testosterone were collected immediately before (PRE) and after (POST) the first-round game, with the heart rate recorded continuously during the match. The mean characteristics were calculated for each variable and comparisons made by the skill level. Significance was defined as p ≤ 0.05. There were no differences in measures of salivary cortisol. A differential response pattern was observed by the skill level for testosterone. The low skill group displayed a significant increase in testosterone with game play (mean ± SD , testosterone PRE: 418.3 ± 89.5 pmol·L -1 , POST: 527.6 ± 132.4 pmol·L -1 , p < 0.001), whereas no change was observed in the high skill group. There were no differences in heart rate characteristics between skill groups. Overall, the average heart rate was 107.2 ± 17.8 bpm with an average max heart rate of 133.3 ± 19.1 bpm. This study provides unique physiological evidence that a sedentary Overwatch match modulates endocrine and cardiovascular responses, with the skill level emerging as a potential modulator.
KW - Adolescent
KW - Adult
KW - Arousal
KW - Humans
KW - Hydrocortisone
KW - Male
KW - Testosterone
KW - Universities
KW - Young Adult
KW - cortisol
KW - endocrine
KW - heart rate
KW - video games
UR - https://www.scopus.com/pages/publications/85138459161
U2 - 10.1519/JSC.0000000000004319
DO - 10.1519/JSC.0000000000004319
M3 - Article
C2 - 35876429
SN - 1064-8011
VL - 36
SP - 2671
EP - 2675
JO - Journal of Strength and Conditioning Research
JF - Journal of Strength and Conditioning Research
IS - 10
ER -