Aleatoric Predicates: Reasoning about Marbles

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Abstract

Aleatoric Logic is the logic of dice, where Boolean propositions are replaced by independent probabilistic events. In a first order extension of this notion, Aleatoric predicates are applied to domain elements selected via independent probabilistic events. An analogy for this is the classic marbles in an urn problem, where we might ask the probability of drawing three marbles of the same colour from an urn, or drawing only black marbles from an urn until a red marble is drawn. This paper formalises a syntax and semantics for propositions built from aleatoric predicates, and discusses how these predicates give a representation of an agent's beliefs that come through experience.

Original languageEnglish
Title of host publicationAAMAS '24: Proceedings of the 23rd International Conference on Autonomous Agents and Multiagent Systems
Place of PublicationNew Zealand
PublisherInternational Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Pages2267-2269
Number of pages3
Volume2024-May
ISBN (Print)979-8-4007-0486-4
Publication statusPublished - 6 May 2024
Event23rd International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2024 - Auckland, New Zealand
Duration: 6 May 202410 May 2024

Publication series

NameProceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
PublisherInternational Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
ISSN (Print)1548-8403

Conference

Conference23rd International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2024
Country/TerritoryNew Zealand
CityAuckland
Period6/05/2410/05/24

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